Showing posts with label Patterson. Show all posts
Showing posts with label Patterson. Show all posts

Thursday, February 24, 2011

Report: Apple prepping iPhone with 4-inch display (Ben Patterson)

Amid rumors that Apple may unleash a smaller, cheaper version of the iPhone comes word that the next flagship iPhone might take a page from the Android playbook—by adding a larger, four-inch display.

The claim comes from Taiwanese rumor site DigiTimes, which says it got the scoop from unnamed "upstream component suppliers."

DigiTimes is also reporting that the new iPhone will replace the A4 system-on-a-chip that powers the iPhone 4 with a new, souped-up A5 processor—a claims that lines up with previous next-gen iPhone rumors.

The DigiTimes story followed on the heels of an earlier post from another (reportedly reliable) Taiwanese tech site, which claims that Apple is testing three prototype iPhone 5 handsets: one with a slide-out keypad, another with beefed-up internals but no real design changes, and a third prototype that had yet to be identified.

So … could that third prototype be the four-inch iPhone? Impossible to say; Apple, as usual, isn't saying a word.

What's certain, however, is that we've been deluged with iPhone rumors in that past several days, with first Bloomberg and then the Wall Street Journal reporting that Apple has a smaller, cheaper iPhone in the works, followed by another claim from Cult of Mac that the bargain iPhone would come with minimal built-in storage, relying instead on a new-and-improved version of the cloud-based MobileMe.

Personally, I'm still skeptical about the smaller, cloud-reliant iPhone ... and I'm skeptical about the four-inch iPhone rumors, too. But as for the idea of an iPhone with a four-inch display, I'm all for it.

Indeed, some of the best smartphones of last year (and early this year, for that matter) have come with eye-popping, four-inch or larger displays, with the 4.3-inch HTC Evo 4G and Motorola Droid X leading the way.

While the Evo 4G and the Droid X were both a bit too big for my taste (and my pockets), Samsung's Galaxy S handsets (for me, anyway) hit the sweet spot with bigger—and gorgeous—four-inch displays that added a minimum of bulk.

One of the newest kids on the Android block is the dual-core Moto Atrix 4G (pictured here, next to my iPhone 4), which packs a four-inch display into a shell that's actually slightly smaller (if a bit thicker) than the iPhone 4's. The secret: a smaller front bezel.

I don't have any moles in Cupertino to tell us whether the latest iPhone rumors are real, but I do know this: when it comes to four-inch smartphone displays, Apple would be well advised to follow Android's lead.

Update: As requested, here's another comparison shot, this time with my iPhone 4 sans bumper—and yes, the bumper-less iPhone is actually a tad smaller than the Atrix:

And here's another view:

That doesn't alter my original point, which is that a four-inch screen doesn't necessarily lead to a massive phone; still, I clearly should have compared the Atrix to the "naked" iPhone 4 in the first place. My bad.

Related:
Apple to expand iPhone screen size to 4-inches [DigiTimes]

— Ben Patterson is a technology blogger for Yahoo! News.

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Hands-on review: Iomega’s SuperHero backup dock for iPhone (Ben Patterson)

Know anyone who goes for days, weeks, or even months without syncing their iPhone—not to mention all their contacts, photos, and other data—with iTunes? I know I do.

Personally, I try to perform a full iPhone sync with iTunes at least two or three times a week, meaning I'd only lose a few days of content should anything befall my precious handset. And if you're a regular reader of gadget blogs like this one, chances are you do the same.

But for everyone I know who's conscientious about syncing their iPhones with iTunes, there seems to be one or two more who rarely, if ever, bother to sync.

My lovely wife, for example, literally goes months without syncing her iPhone 4; instead, she just downloads new podcasts and apps over Wi-Fi, and charges the handset with the AC dock in our living room. When her iPhone does get synced—once in a blue moon, mind you—I'm usually the one who ends up doing it.

Now comes SuperHero, a new, $70 iPhone dock from Iomega that's aimed directly at those carefree, reckless iPhone users who charge, but don't sync. (You know who you are.)

No, the SuperHero won't back up everything on an iPhone; no apps, music or videos, nor any e-mail or call logs, for example (although apps can be re-downloaded, as can purchased iTunes song with help from Apple's customer support team, while e-mail can typically be retrieved from a server). But the dock will save content that may be irreplaceable, such as contacts and—especially—the unsynced photos sitting in your iPhone's camera roll.

Here's how it works: first, take the standard iPhone charger dock that your iTunes-allergic friend or loved one uses each night and stealthily swap it out with the SuperHero. You'll also have to install the free Iomega SuperHero app onto the target iPhone, and insert the included 4GB SD memory card into the slot on the back of the dock.

When it's time for the first sync, just unlock the iPhone (the home screen should be visible) and plug it into the Iomega dock; once you do, the SuperHero app will automatically open and prompt you with first-time setup options (such as whether you want to rename your backup profile or encrypt your stored data).

Once you're all set, you tap the "Backup" button, and make no mistake—the initial backup can take anywhere from a few minutes to all night, depending on how many photos are on the iPhone's camera roll. In my tests, a 1MB photo file took about two minutes to back up, so if you've got a couple hundred photos to deal with, well … you could be looking at 6 or 7 hours. On the other hand, the SuperHero dusted off my collection of more than 600 contacts in about five minutes.

While the intial backup may require some patience, subsequent backups should be relatively speedy, since only new (and updated) contacts and photos need to be transferred onto the SuperHero's SD storage card.

And while you'll still have to make sure your iPhone is unlocked before you dock it to the SuperHero, you won't have to tap anything else to initiate the backup; instead, a pop-up window appears, giving you 30 seconds to cancel before the automatic backup begins.

So, let's say the worst happens: your iPhone gets damaged, lost, or stolen. Now what?

To test out the SuperHero, I backed up an old iPhone with plenty of contacts and photos before wiping it completely, taking it back to its factory settings. Then I re-installed the SuperHero app onto the empty iPhone and plugged it back into the dock (remembering to unlock it first, of course). Immediately, the SuperHero app launched, and I tapped the "Restore" button.

Next, I got a choice of three different backup profiles to restore (yes, you can back up multiple iPhones with a single SuperHero, so I went ahead and backed up two other handsets for testing purposes). The SuperHero automatically assigns an 8-digit alphanumeric ID to each iPhone it backs up, but the naming convention isn't exactly friendly; expect a garble of numbers and letters, and you can only rename a profile using a 10-digit numeric keypad. So your best bet is to write down the ID number for each backed-up iPhone before disaster strikes. (Another option would be to use separate SD cards for each handset.)

Once I picked the correct backup file, I tapped restore … and the process began. Again, expect a long wait if you've got more than a few dozen backed-up photos—but hey, at least they'll be alive and in one piece. The videos in my camera roll, however, were neither backed up nor restored.

Does the SuperHero dock make for a perfect backup solution? Obviously not. Is it better than never syncing at all? Certainly. Is it worth $70? That's up to you, of course. Personally, I don't need one. My wife, however, says she's sold.

Full disclosure: Iomega supplied me with a loaner SuperHero dock for testing purposes—and yes, I'll be sending it back.

— Ben Patterson is a technology blogger for Yahoo! News.

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Verizon Wireless launches home phone service (Ben Patterson)

After a brief trial that began late last year, Verizon's new home-phone service—which lets you make unlimited domestic calls on a traditional landline phone for $20 a month, all with the help of a wireless router that taps into the carrier's cellular network—is now open for business.

Word of Verizon's Home Phone Connect service first surfaced back in December, and Boy Genius Report spotted a promo for the plan on the Verizon Wireless website on Thursday.

Initial reports about Home Phone Connect (including my own) had it that the service would only be open to existing Verizon Wireless subscribers, but from looks of the latest promo, it appears that anyone—including new customers—can sign up.

Here's how it works (and keep in mind that I haven't tested the service myself yet): You take any standard landline phone and simply plug it into Verizon's AC-powered Home Phone Connect base station, which looks like a home Wi-Fi router.

Once it's activated (and yes, you can port over your home phone number if you like), the Home Connect service offers up your usual menu of calling services—including call waiting, forwarding, caller ID, three-way calling, voice mail, and 911 service—along with unlimited calling to any U.S. number, for $20 a month.

Another option is add a line to an existing Verizon Wireless family plan for $10 a month, although your new home phone will have to share minutes with everyone else on the plan.

There's also the cost of the base station to consider: $129, with discounts available if you sign a contract (free for a two-year commitment, or $50 with a one year contract).

Verizon Wireless isn't the first cell phone carrier to offer a home-phone service; after all, T-Mobile had its @Home service up and running back in 2008. But T-Mobile shuttered @Home last year.

Besides competing with traditional landlines service, Verizon's Home Connect plan is also up against such bargain (or free) broadband-based alternatives as Skype, Ooma, MagicJack, and Vonage.

MagicJack, for example, lets you make VoIP calls on your home phone (with a little help from your PC and a broadband connection) for as little as $20 a year after a 12-month free trial.

But Verizon argues you don't need a broadband connection to use Home Phone Connect. The wireless base station also boasts a GPS chip that pinpoints your position when making a 911 call (VoIP service usually require you to register your address for 911 service), along with a battery pack in case of a power outage.

So, would you consider trading in your landline (assuming you still have one) for Verizon's new home-phone service? Or would you rather go the VoIP way?

— Ben Patterson is a technology blogger for Yahoo! News.

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Android-powered “PlayStation phone” gunning for March release (Ben Patterson)

One of the worst-kept secrets in smartphones and/or gaming—the Xperia Play, a.k.a. the PlayStation phone—is finally official, and it's reportedly coming to a U.S. carrier near you in a matter of weeks.

Armed with a four-inch display, a five-megapixel camera, and a set of slide-out gaming controls that had been leaked from one end of the Web to the other over the past several months, Sony Ericsson's Android-powered Xperia Play will get a worldwide release next month, Sony execs said Sunday at the Mobile World Congress show in Barcelona. Gearlog says the new handset will arrive Stateside on Verizon, potentially as an exclusive.

Engadget had already spilled most of the beans about the Xperia Play in an early hands-on report a few weeks back, and Sony had been heavily hyping the phone through a series of teasers and an incredibly creepy Super Bowl TV ad.

But we didn't have the official specs until Sunday, much less a lineup of initial games.

The 6.2-ounce, 16mm-thick handset will arrive with a four-inch, 480-by-854-pixel display, says Sony, along with stereo speakers, a five-megapixel camera (no sign of a front-facing lens, unfortunately), on-demand media via Sony Ericsson's PlayNow service, and a microSD slot for memory expansion. (An 8GB memory card will come bundled in the box.)

The Xperia Play will run on Android 2.3 "Gingerbread," Sony confirmed, and will arrive with a 1GHz Scorpion ARMv7 processor with an embedded Adreno CPU, good for 3G gaming at 60 frames per second.

We've already seen the slide-out gaming controls from every possible angle, but they're worth summarizing again: we're talking the standard D-pad on the left and a quartet of PlayStation buttons (triangle, square, circle, and "X") on the right, with a pair of analog touchpads sitting in the middle. A pair of shoulder buttons will double as triggers, similar to the controls on the DualShock controller.

One of the key questions about the Xperia Play is how much gaming you'll get out of a single charge; the answer, Sony claims, is about five-and-a-half hours worth. Whether that estimate holds up under real-world testing remains to be seen, of course.

The Xperia Play will mark the first "PlayStation-certified" handset, and as such will get access to games via the coming "PlayStation Suite": a new Android-based gaming platform that Sony announced last month alongside the upcoming NGP portable gaming console.

Among the first titles to arrive in the PlayStation Suite will be The Sims 3, FIFA 10, a "Guitar Hero" game (the franchise lives, at least in the mobile world), Assassin's Creed, and Splinter Cell, according to Sony.

How much will the Xperia Play cost? No word on that yet, unfortunately.

— Ben Patterson is a technology blogger for Yahoo! News.

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HTC’s “Facebook phones” revealed (Ben Patterson)

Rumors had been swirling for weeks that HTC had a pair of new Android phones with deep Facebook integration in the offing, and now the two handsets—the Salsa and the ChaCha, both with their own, dedicated Facebook buttons—have finally been unveiled.

Details on the Salsa, which comes with a 3.4-inch display, and its little brother, the 2.6-inch ChaCha, are still a little sketchy; indeed, reporters and bloggers at HTC's press conference at the Mobile World Congress show in Barcelona could only gaze at the two handsets through a pane of protective glass.

The larger HTC Salsa looks to be a touchscreen-only handset, with a decent-sized 3.4-inch, 480-by-320-pixel display, while the smaller ChaCha is a BlackBerry-style device with a 2.6-inch screen, also 480 by 320, plus a physical QWERTY keypad.

Both phones come with five-megapixel cameras in back and VGA-quality front-facing cameras for video chat.

All very nice, but let's get to the good stuff—namely, the little blue Facebook button that sits at the bottom of each phone.

My first thought was that the button would do little more than launch the mobile Facebook app—not very exciting. But apparently, there's more to it.

As described by Phonescoop, the button acts more as a content sharer than a mere Facebook launcher; for example, if you stumble upon a webpage, a photo, or a song that you want to share with your Facebook pals, you can post it instantly (though, I'd hope, not before being prompted by a confirmation dialog) by pressing the Facebook button.

And here's another interesting tidbit, this time from Android Central: whenever you're viewing, watching, or listening to content you can share on Facebook, the Facebook button will glow.

So, are these the official "Facebook phones" we've been hearing about? No, insists Facebook CEO Mark Zuckerberg, who (in a pre-taped video clip, Android Central reports) told the assembled press at HTC's press conference that rather than a single "Facebook phone," there will be "dozens" of Android handsets featuring deep Facebook integration.

Expect the Salsa and the ChaCha to arrive in worldwide markets in the second quarter, with HTC announcing that the phones—or at least, "this unique user experience"—will arrive on AT&T "later this year." No word on pricing yet.

What's your verdict on HTC's new Facebook button: like, or dislike?

— Ben Patterson is a technology blogger for Yahoo! News.

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Report: Android-powered Sony tablet to boast PlayStation “integration” (Ben Patterson)

Now that the long-rumored PlayStation phone (or the Xperia Play, as Sony Ericsson is calling it) is finally official, what's the word on Sony cranking out a PlayStation-friendly tablet? Sony execs noted briefly at CES last month that they've got … Continue reading ?


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Motorola CEO confirms $800 price tag for Xoom tablet on Verizon (Ben Patterson)

Those leaked ads showing an $800 sticker price for the Android 3.0-powered Xoom tablet through Verizon Wireless have been confirmed by Motorola's chief exec, who adds that a cheaper, Wi-Fi-only alternative is also on the way.

Motorola Mobility CEO Sanjay Jha told Reuters on Wednesday that the 32GB Xoom will sell for an unsubsidized $799 (we'll go ahead and round that up to 800 bucks) when it lands in Verizon's mobile lineup—about $70 pricier than the 32GB iPad 3G, but considerably cheaper than the $1,199 figure that had been floating around in recent days.

Jha added that a Wi-Fi-only version of the Xoom is also on tap, with a price tag of "around" $600, according to Reuters, the same price as the 32GB Wi-Fi-only iPad.

Jha didn't give a specific release date for the Xoom, which is slated to arrive sometime this quarter, although word has it that the tablet could hit Best Buy as early as Thursday. Moto says a 4G version of the Xoom will follow the initial 3G model, which itself will eventually be upgradable to 4G.

The Xoom is among the first devices to run on Android 3.0 "Honeycomb," the tablet-centric version of Google's Android OS. The tablet boasts a 10.1-inch display, twin cameras, and a dual-core Nvidia Tegra 2 processor under the hood.

The Xoom follows such Android 2.2-powered tablets as the Samsung Galaxy Tab and the Dell Streak 7, with the initially pricey Tab seeing steep discounts in the past several weeks—so don't be surprised if Xoom gets its own price cuts down the road.

Other Android 3.0 tablets expected in the months ahead include the LG G-Slate for T-Mobile and the Samsung Galaxy Tab 10.1, with non-Android competitors such as the WebOS-powered HP TouchPad, the BlackBerry Playbook, and the expected iPad 2 waiting in the wings.

Related:
Motorola's Xoom tablet priced at $799 [Reuters]

— Ben Patterson is a technology blogger for Yahoo! News.

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Apple sends out invites for March 2 event: iPad 2, anyone? (Ben Patterson)

Well, that didn't take long. Apple just sent out a wave of press invites for an event in San Francisco next Wednesday, just a day after a flurry of rumors that Cupertino was poised to announce the iPad 2.

The event will take place at 10 a.m. PT on March 2, at San Francisco's Yerba Buena Center for the Arts, the same venue where Steve Jobs unveiled the original iPad last January.

The Apple invite (as seen here on Fortune's Apple 2.0 blog) doesn't say anything specifically about a new iPad, but the graphic—a March 2 calendar page peeled back to reveal an iPad peeking out from behind—doesn't leave much room for doubt.

The none-too-subtle caption for the invite reads: "Come see what 2011 will be the year of."

News of a March 2 unveiling for the new iPad was first reported by All Things Digital's Kara Swisher on Tuesday, with the New York Times and Reuters quickly following up with confirmation.

The scoop also followed a series of rumors that claimed the iPad 2 and the next iPhone—neither of which have been officially announced, by the way—had been delayed, with Apple stock taking a significant hit in the wake of the chatter.

Word has it that the new iPad will be smaller and lighter than its predecessor, with at least one camera for FaceTime video chat and a souped-up processor.

Earlier rumors had raised hopes that the iPad 2 would arrive with a sharper, "retina"-style display, but the latest indications are that the screen on the revamped iPad will have the same 1024-by-768-pixel resolution as the original.

— Ben Patterson is a technology blogger for Yahoo! News.

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Is Microsoft phasing out “Zune” brand? (Ben Patterson)

As the dust settled following Microsoft's bombshell announcement that it was joining forces with Nokia on Windows Phone 7, keen-eyed observers noticed a key Microsoft brand that was snubbed during the presentation of the new "third ecosystem": Zune.

Windows Live, Xbox, Bing, MSN, and Office all got a shout-out last Friday as Microsoft and Nokia laid out their grand plans, but Zune—as in the Zune line of music players, the ZunePass music subscription service, and the Zune Marketplace for music, videos and apps—was missing in action.

So noticed SuperSite for Windows blogger Paul Thurrott, who wrote: "It is my opinion and guess that Microsoft is currently phasing out the Zune brand and will simply roll the various Zune services into Windows Live."

ZDNet writer Mary-Jo Foley followed up on Monday, speculating that Microsoft may "opt to rebrand Zune as 'Xbox entertainment'" or something along those lines, especially given that the Zune group now works under the same corporate division in Redmond (the "Interactive Entertainment Business" division, to be exact) as Microsoft's Xbox team.

Microsoft issued a tepid denial to Foley's queries about the Zune brand, telling her that "we're not 'killing' any of the Zune services/features in any way" and that the software giant "remains committed to providing a great music and video experience from Zune" on Xbox Live, Windows Phone 7, and Zune hardware devices (like 2009's impressive Zune HD).

So …. Zune "services/features" are safe, Microsoft says, but what about the Zune brand itself? Indeed, the response provoked another post from Thurrott on Wednesday, who noted that Microsoft's denial "very conspicuously and decidedly ignores" the possibility that the Zune brand "is disappearing."

Zune began life as one of the first Wi-Fi-enabled music players way back in 2006, and while the devices never made a dent in the iPod's massive market share, the Zune's influence can be seen across a variety of Microsoft services—particularly the Xbox Dashboard and Windows Phone 7's "Metro" interface, which take many of their design cues from the Zune.

Yet the Zune brand itself seem to be getting less and less love, with the core Zune services hidden behind the "Music + Video" live tile in Windows Phone 7, while the main menu headings for music and video on Xbox Live are now called simply "Music Marketplace" and "Video Marketplace."

That said, the "Zune" name can still be seen on Xbox Dashboard tiles and once you drill down into the console's music and video menus, while the Zune desktop client (used for syncing Zune players and Windows Phone 7 devices with PCs) is still around.

Of course, the Zune has been declared dead—prematurely, as it turned out—on several occasions in the past. Yet here we are, still talking about it, and there's even been (relatively) recent chatter of a Zune HD2—although ZDNet's Foley wonders if the rumored sequel to the Zune HD might get a name change and be "positioned and marketed as a portable gaming device."

What do you think: would you like the Zune brand to stick around, or would you rather that Microsoft finally put it to bed?

Related:
Is Microsoft Zune about to be Kinned? [ZDNet]
About Zune. Yes, Microsoft is killing it [Windows Phone Secrets]

— Ben Patterson is a technology blogger for Yahoo! News.

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Hands-on review: Motorola Xoom tablet (Ben Patterson)

Just think: a mere 12 months ago, many of us were still debating whether a consumer-friendly tablet like the iPad would make any sense. Today, the iPad is a certifiable hit, a new iPad is on the way, slates from the likes of HP, LG, Samsung, and RIM are in the pipeline, and come Thursday, a formidable new player in the budding tablet market—the Android-powered Motorola Xoom—will land in stores. Suddenly, it's raining tablets, a welcome development for gadget lovers.

The Xoom won't be the first Android tablet to take on the iPad, but it does bear the distinction of being the first tablet running on "Honeycomb," Google's new, made-for-tablets version of the Android OS. And while the previous Android tablets like the Samsung Galaxy Tab and the Dell Streak 7 arrived with smaller, seven-inch displays, the Xoom's roomy 10.1-inch screen invites direct comparison to the similar-sized iPad.

Now, let's get something out of the way: the Xoom ain't cheap. At $800, the 3G-enabled, 32GB Xoom costs about $70 more than the 32GB iPad 3G, and there won't be a 16GB, $499 Xoom to ease the pain. (Motorola Mobility CEO Sanjay Jha has promised a Wi-Fi-only version of the Xoom for "about" $600, but there's no word on when it might go on sale.)

One way to shave a couple hundred bucks off the price tag is by signing a two-year contract with Verizon Wireless, the exclusive carrier (for now, anyway) of the Xoom. That means you'll also be on the hook for Verizon's 3G data plans, which start at $20 a month for 1GB of data.

Now, if you think $800 (or even $600) is too much to spend on a tablet (a reasonable view), be warned; nothing I'm about to say will change your mind.

And if you're not a fan of Android in general, or you're married to Apple's tight ecosystem of iOS products, you're probably better off waiting until next Wednesday, when Apple unveils the long-awaited (and probably much-enhanced) iPad 2. There's also the upcoming WebOS-powered HP Touchpad and RIM's BlackBerry Playbook to consider.

Still reading? Then prepare for a treat, because the Xoom is the most impressive tablet I've tested since the original iPad. With its peppy, dual-core processor, dual cameras (including one for video chat), and snazzy multitasking and notification features, the Xoom gives the iPad—well, the current iPad, at least—a run for its money, although it's not without faults: it's saddled with so-so Web browsing performance, some iffy design choices, and what looks to be an initially sparse selection of Honeycomb-ready apps.

Measuring 9.8 by 6.6 by 0.5 inches, the jet-black Xoom looks and feels—at first blush, at least—like a slightly smaller version of the iPad. Break out a ruler, however, and you'll find that the Xoom is actually a bit longer than the iPad, with its narrower display (which measures 10.1 inches diagonally) boasting a near-identical number of square inches (45.5, according to Motorola) as the iPad's wider, 9.7-inch display.

And while the Xoom is a hair thinner than the iPad (0.5 inches, versus 0.52 for the iPad), it's also a bit heavier at 25.9 ounces, compared to 24.1 for the iPad. Then again, the Xoom's grippier, more tactile back panel makes it much less slippery than the iPad.

Both Motorola and Google have made much of the Xoom's button-less front bezel—and indeed, the only physical controls on the Xoom are the twin volume up/down buttons on the left edge and the power/lock button that sits on the back, in the upper-right corner. You'll also find ports for power, microUSB, and mini-HDMI along the bottom of the tablet.

Instead of an actual "home" key, the Xoom's main navigation controls—Back, Home, and an icon that launches a thumbnailed column of recently-used apps—sit in the bottom-left corner of the display. Thanks to the Xoom's accelerometer, the screen orientation will twirl around automatically depending on how you're holding the tablet, meaning there's no "right" way to hold the Xoom (although you may notice upside-down Motorola and Verizon logos once in awhile).

It's an interesting concept, and after using the Xoom for a few hours, I didn't find myself missing the physical Home key that much. On the other hand, I was frequently annoyed at having to hunt around in back of the Xoom for the sleep/wake button. Personally, I would've preferred having the power/lock switch in easy reach (and in plain sight) along the edge of the tablet.

Once you click the "wake" button, the Honeycomb lock screen appears; unlocking the screen is a simple matter of touching and dragging an encircled padlock icon out of its protective sphere, at which point the home screen slides into view. You can also password-protect the display for greater security, same as with standard Android smartphones.

Google has already outlined the key ingredients of the made-for-tablets Honeycomb interface, but they're worth repeating. You've got the aforementioned navigation keys (Home, Back, and recent apps) in the bottom-left corner, with a notifications panel on the bottom right. In the top-left corner sits a Google search box (complete with a microphone icon for voice commands), while the applications launcher hangs out in the top-right corner of the display.

Zipping around the Xoom's various menus and apps is a breeze (not to mention smooth and fast, courtesy of the dual-core Tegra 2 processor purring under the Xoom's hood) thanks to the ever-present navigation controls in the corner. Another faithful companion is the new-for-Honeycomb navigation panel, which unobtrusively notifies you of incoming e-mail messages, recent Twitter mentions, apps that just finished installing themselves, and other relevant events. You can also tap the notification panel for a summary of recent happenings (which you can dismiss by clicking the "X" next to an item), or to get quick access to Wi-Fi settings, the screen orientation lock, display brightness, and other key settings.

Swiping back and forth takes you to the other available Honeycomb home screens—five in all—where you can drag app icons, install widgets, or add shortcuts for individual contacts (complete with quick links for firing off a message, mapping your contact's location, or viewing their latest tweets).

Among the best of Honeycomb's new features, though, is the multitasking button; tap it, and a column of medium-sized thumbnails pops up, each containing a snapshot of apps that are suspended (or still running, in some cases) in the background. It's a welcome, easy-to-scan representation of your recently-used apps, although it's worth noting that you'll only see five to seven thumbnails at a time, and you can't swipe the column to see additional background apps.

Speaking of apps, the Xoom offers us the first look at Google's core, built-for-Honeycomb apps—including Gmail, Maps, Books, Music, and Talk—and for the most part, they're terrific.

A key operating principle behind Honeycomb-enabled Android apps is that they allow for new buckets of content (such as additional columns or panels) that can be displayed or hidden depending on the orientation in which you're holding the tablet, or depending on whether you're using a tablet or a smaller smartphone.

You can see that principle at work in the two-column Gmail app, which starts with a list of folders in the left column and a list of messages on the right. Tap a message, and the columns slide from left to right to make room for the message body; turn the Xoom in a vertical orientation, and the app revents to a one-column view. Also nice: Honeycomb's new support for dragging and dropping e-mail messages into various folders.

Other Google apps take advantage of Honeycomb's tablet-friendly architecture in different ways; the new Music app, for instance, lets you flick through a carousel of jumbo-sized album covers, while the redesigned Android Market app boasts a trio of large graphic promos along the top, with a scrollable list of categories along the right side of the screen.

With its curved, swipable wall of videos, the new YouTube app is especially striking, as is the much-hyped Google Maps application, which now lets you tilt the map view with a two-finger gesture, complete with 3D buildings that change perspective as you swipe your way around the world. Nicely done (and effortlessly rendered by the Xoom's Tegra 2 processor, by the way).

The new Honeycomb Web browser on the Xoom is a mixed bag. I love the added support for tabbed browsing, as well as the Incognito mode borrowed from Google Chrome (and by the way: if you're a Google Chrome user and you've signed into your Google account, all your bookmarks will be automatically synced.)

But scrolling and zooming can be poky at times, with the browser often taking a moment or two before registering a tap or swipe—disappointing, given the Xoom's otherwise stellar speed and performance.

Another bummer—for now, at least—is the news that the Xoom won't support in-browser Flash on Day One, although Adobe promises a Flash update for the Xoom (and other upcoming Honeycomb tablets, for that matter) in the coming weeks.

Meanwhile, developers of third-party Android apps are still busy updating their wares for Honeycomb, meaning there will be a paucity of built-for-Honeycomb applications in the Android Market come the Xoom's launch day. That's the bad news; the good news is that a variety of standard Android apps look pretty good in full-screen mode on the Xoom—indeed, they look far better than pixel-doubled iPhone apps on the iPad.

Angry Birds, for instance, looks so good on the Xoom that I had to double-check (again) that it hadn't been tweaked for Honeycomb; same for Pocket Legends, a 3D, "World of Warcraft"-style game for smartphones.

Other non-Honeycomb apps had a tougher time adapting to the Xoom's jumbo display, with large swaths of empty, unused space in some cases, or (even worse) glitchy performance in others. Both the Facebook and Twitter apps—two of the most popular apps in the Android Market—crashed repeatedly during my tests, although I was able to install a Twitter widget on one of the Xoom's home pages. (No such luck with Facebook, unfortunately.)

Such kinks will hopefully be ironed out soon as Android developers start rolling out their various Honeycomb updates. Still, early Xoom adopters should expect a bumpy ride when it comes to apps, at least in the first days and weeks after the tablet's release.

As with other upcoming tablets—Android-based and otherwise—the Xoom will arrive with a pair of cameras: a five-megapixel camera in back, capable of 720p video recording, and a 2MP camera in front that'll do video chat over Wi-Fi or 3G. Image quality on the Xoom's cameras was solid, with decent looking stills and video—in other words, pretty much what you'd expect from a recent, high-end smartphone.

Battery life on the Xoom was impressive during my tests—indeed, after more than 50 hours of on-and-off testing without a charge, the Xoom's battery still had about 32 percent in reserve. Your mileage will vary, of course, especially if you're doing a lot of surfing or video streaming over the tablet's 4G connection. For its part, Motorola is promising about 10 hours of video playback.

Unfortunately, the Xoom's micoUSB port won't charge the tablet; instead, you'll have to use the included AC adapter with its own tiny plug. And here's another odd quirk: for now, the Xoom's microSD memory expansion slot is useless, and will remain so until a "future" update arrives. Once the slot is enabled, however, you'll be able to add up to 32GB of additional storage.

Sharing space with the Xoom's microSD slot is a second, larger port for a SIM card, good for access to Verizon's just-launched 4G LTE network. Again, though, 4G support won't be available at launch; instead, Motorola and Verizon say an update will be coming in the second quarter of this year. Xoom owners will receive an e-mail from Verizon with instructions for upgrading their tablets, when the time comes.

Still, many of the Xoom's drawbacks—the lack of Flash and 4G access, the limited memory expansion, the paltry app selection of Honeycomb apps—will be addressed in the coming weeks and months. Others, like the weird placement of the power button and the tablet's overall heft, won't be going away. If you're uncertain whether you'll take to the Xoom's design, you might be better off waiting for another Android tablet, like the coming LG G-Slate or the new, 10.1-inch Samsung tablet.

And if you're not interested in going the Android way, there's always the HP Touchpad, which is based on the slick WebOS platform that powers the Palm Pre and its successors. Or there's RIM's PlayBook, which may appeal more to BlackBerry fans.

And yes, there's the impending iPad 2, which we'll finally get to lay eyes on next week.

In the end, though, the Xoom (for me, at least) makes for the most impressive Android tablet to date, as well as a promising start to the expected parade of Honeycomb-enabled tablets this year.

— Ben Patterson is a technology blogger for Yahoo! News.

Follow me on Twitter!


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Multitasking, cut-and-paste support coming to Windows Phone 7 (Ben Patterson)

Two of the biggest complaints about Microsoft's mobile OS reboot—no multitasking for third-party apps, and no cutting and pasting—will be fixed before the year is out, with the initial cut-and-paste update slated to arrive next month.

Speaking at Microsoft's Mobile World Congress keynote in Barcelona on Monday, Steve Ballmer promised that the first of two patches for Windows Phone 7—the one that adds cut and paste functionality, as well as tweaks supporting handsets on CDMA networks, such as those run by Sprint and Verizon Wireless—will be coming in early March.

Meanwhile, a second, "major" patch is due in the second half of this year—no word on exactly when—and will add a slew of new features, including multitasking for third-party apps, cloud-based storage for Office documents, Twitter integration into Windows Phone 7's "People" hub (which, for now, only taps into Facebook), and a revamped mobile browser based on Internet Explorer 9.

Interestingly enough, Ballmer didn't unveil any new Windows Phone 7 handsets during Monday's keynote, although Microsoft did promise that handsets for Sprint and Verizon will be "available soon." How soon? Good question.

Current Windows Phone 7 handsets already support multitasking for native Windows Phone apps (like the Zune music player), but the upcoming patch will finally enable multitasking and fast-app switching for third-party applications. Pressing and holding the "back" button will call up a series of tiles showing recently used apps; just tap one to switch, All Things Digital's Ina Fried reports.

The Windows Phone 7 browser will also be getting a much-needed shot in the arm, with the new version to be based on Microsoft's still-in-beta IE 9 desktop browser. That means HTML5 support is at last on the way, along with hardware-accelerated graphics.

Not included in the second Windows Phone update, however: Flash support, with a Microsoft exec telling All Things Digital that the lack of Flash is due to "battery [life] and other reasons," rather than a sign that Microsoft is "allergic to Flash."

The larger of the two Windows Phone 7 updates will also let mobile Office users store and share documents in the cloud, via Microsoft's Windows Live SkyDrive service.

Microsoft also showed off how Windows Phone users might eventually be able to play along with Xbox 360 games—for example, imagine a game of Kinect dodgeball where a Windows Phone user controlled the ball's trajectory by tapping and swiping on the touchscreen. Interesting, but Microsoft execs stressed that the demo was only that—a demo, with no guarantees that the feature would actually ship.

The news comes just days after Nokia announced that it will phase out its Symbian OS in favor of Windows Phone 7, which will become its "primary" smartphone platform.

Related:
Press release [Microsoft]
Microsoft to Add Multitasking, Internet Explorer 9 to Windows Phone Later this Year [All Things Digital]
Windows Phone 7 and Kinect learn to play ball together [VentureBeat]

— Ben Patterson is a technology blogger for Yahoo! News.

Follow me on Twitter!


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